![]() ![]() Don’t get overly discouraged, a surprising amount can be achieved with a limited understanding of the basic principles.īefore building a VST plugin it would be useful to have an understanding of exactly what sound is and how sound is represented in the digital domain. ![]() If you’re lucky you’ll already have studied some of this and only need to fill in gaps. If you absolutely need to build a VST plugin, these environments may be useful for prototyping.ĭepending on exactly what you want to do, you will require knowledge in a few different areas. These environments allow you to build something unique without the pain of writing low-level code. You’ll need to piece together information from different sources depending on your own specific goals.īefore learning how to code VST plugins you should check out: Additionally, there isn’t a single “How To…” guide that will take you through step by step. Making anything non-trivial requires knowledge and skills in several areas. Learning how to make VST plugins from scratch isn’t easy. Yes, JUCE is a great start! The matter can get very complicated without JUCE, that’s certain! □ From this interview and this other interview. That helps a lot at making software stable. We have no investors stressing us, and drive in relatively safe financial waters, deadlines don’t exist in our company. I forgot, we do really extensive human evaluation before release, as noted above. Each tries to enforce it’s own standards, at the cost of plugin devs trying to please them all. Modern plugin hosts are not unlike browsers in the 2000 era. Most bugs we hunt relate to weird threading situations where two thread have to be synced for data transmission between them. If something’s wrong, it typically breaks early (optimally). ![]() Instead, our code is littered with assertions, and we separate things nicely (DSP/view/controller). We do not run explicit tests like unit tests and similar. We then use standard OS scripting to generate the installation packages. More or less, it glues everything together. Most of the build chain is covered by Juce’s “Projucer”. Juce, but now strongly modified for our demands. The KVR link he mentions has a lot of information in it.Īlso, there is Fabian Schivre who made the Tokyo Dawn plugins: Steve Steve Duda on the Xfer Records forum: (I spent months in Reaktor literally, months in Max/MSP, CSound, etc and wouldn’t have ever had a clue what do do in C if I didn’t have that fluency first). There’s no shortcuts as far as I’m concerned, eventually you want or need to understand things at the lowest levels, so in some ways it makes sense to start with nothing as well.īut with that said here’s a good starting point, I would recommend learning about everything mentioned in the first post before moving forward JUCE is probably the right choice, as it’s free if you keep things open source, should you make a commercial plug-in the price tag really isn’t bad considering what you get.Īs for other knowledge, it’s just so many sources I wouldn’t dare try to list them. I wouldn’t recommend taking my advice, I often do things the hard way, but either way, it’s still years of dedication and work, and ultimately “what you use” doesn’t matter much (just like the DAW or OS debates). I use VSTGUI and a few other libraries such as Boost and SQLite. I don’t use JUCE (well, not exactly, I use it for a custom test host for debugging, I may implement more bits of it). I am considering programming audio plugins and here are some things I’ve found.ĭoing some research, I found information from Steve Duda, who made the software at Xfer Records: But where to start?įirst, I think you need to know where you are going. It is a whole new language to learn and I am just starting. Programming can be difficult – no doubt about that. ![]()
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